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	<title>Comments on: BOXGAME</title>
	<atom:link href="http://www.sophiehoulden.com/blog/?feed=rss2&#038;p=32" rel="self" type="application/rss+xml" />
	<link>http://www.sophiehoulden.com/blog/?p=32</link>
	<description>the ins and outs of my game making you dont want to read, but I want to write!</description>
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		<title>By: Willem</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-265</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Mon, 02 Nov 2009 10:58:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-265</guid>
		<description>I managed to learn new stair-climbing techniques actually, so it&#039;s not all bad. Luckily i could remember some old Capt&#039; Keen tricks, so now when my head goes first, i still get down in one piece. ;)
You definitely should be proud</description>
		<content:encoded><![CDATA[<p>I managed to learn new stair-climbing techniques actually, so it&#8217;s not all bad. Luckily i could remember some old Capt&#8217; Keen tricks, so now when my head goes first, i still get down in one piece. <img src='http://www.sophiehoulden.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
You definitely should be proud</p>
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		<title>By: Sophie</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-264</link>
		<dc:creator>Sophie</dc:creator>
		<pubDate>Sun, 01 Nov 2009 22:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-264</guid>
		<description>Willem » you forgot how to go down stairs!?! It should really be a bad thing but I&#039;m proud my game is so harmful ^_^ there&#039;s something wrong with me lol</description>
		<content:encoded><![CDATA[<p>Willem » you forgot how to go down stairs!?! It should really be a bad thing but I&#8217;m proud my game is so harmful ^_^ there&#8217;s something wrong with me lol</p>
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		<title>By: Willem</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-263</link>
		<dc:creator>Willem</dc:creator>
		<pubDate>Sun, 01 Nov 2009 19:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-263</guid>
		<description>This arcade world is mindblowing. You definitely have some wicked 3D insight. I love it, but it&#039;&#039;s hard going down the stairs after playing. I don&#039;t remember which limb actually goes first.
If you ever need some music for your games, just email me.</description>
		<content:encoded><![CDATA[<p>This arcade world is mindblowing. You definitely have some wicked 3D insight. I love it, but it&#8217;&#8217;s hard going down the stairs after playing. I don&#8217;t remember which limb actually goes first.<br />
If you ever need some music for your games, just email me.</p>
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		<title>By: Sophie</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-206</link>
		<dc:creator>Sophie</dc:creator>
		<pubDate>Sun, 30 Aug 2009 20:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-206</guid>
		<description>Geezie &#187; no I&#039;m afraid, only the knowledge that the bears are safe ;)</description>
		<content:encoded><![CDATA[<p>Geezie &raquo; no I&#8217;m afraid, only the knowledge that the bears are safe <img src='http://www.sophiehoulden.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Geezie</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-205</link>
		<dc:creator>Geezie</dc:creator>
		<pubDate>Sun, 30 Aug 2009 17:28:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-205</guid>
		<description>Do you get any xtra if u find all bears? me and my friend got all, nothing award? BOXGame = 
Gr8 Game</description>
		<content:encoded><![CDATA[<p>Do you get any xtra if u find all bears? me and my friend got all, nothing award? BOXGame =<br />
Gr8 Game</p>
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	</item>
	<item>
		<title>By: Sophie</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-203</link>
		<dc:creator>Sophie</dc:creator>
		<pubDate>Tue, 11 Aug 2009 08:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-203</guid>
		<description>Lhyzz &#187; sure, after reading the comments it seems alot of the difficulty is from how jumping around corners works, which is understandable as it happens very quickly and it wasnt really something I could build up to...

does this help? http://img168.imageshack.us/img168/5954/corners.png</description>
		<content:encoded><![CDATA[<p>Lhyzz &raquo; sure, after reading the comments it seems alot of the difficulty is from how jumping around corners works, which is understandable as it happens very quickly and it wasnt really something I could build up to&#8230;</p>
<p>does this help? <a href="http://img168.imageshack.us/img168/5954/corners.png" rel="nofollow">http://img168.imageshack.us/img168/5954/corners.png</a></p>
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		<title>By: Lhyzz</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-202</link>
		<dc:creator>Lhyzz</dc:creator>
		<pubDate>Mon, 10 Aug 2009 23:42:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-202</guid>
		<description>Hey, I found this game through jayisgames, and I managed to get through all the levels. It was a lot of fun. The consensus amongst the jayisgamers (and I&#039;m with them), is that it&#039;s difficult to know what we&#039;re even doing to shift the gravity. Could you please be a little more explicit about that control? 

Thanks!</description>
		<content:encoded><![CDATA[<p>Hey, I found this game through jayisgames, and I managed to get through all the levels. It was a lot of fun. The consensus amongst the jayisgamers (and I&#8217;m with them), is that it&#8217;s difficult to know what we&#8217;re even doing to shift the gravity. Could you please be a little more explicit about that control? </p>
<p>Thanks!</p>
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	<item>
		<title>By: Vezquex</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-198</link>
		<dc:creator>Vezquex</dc:creator>
		<pubDate>Sun, 09 Aug 2009 08:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-198</guid>
		<description>Amazing game built from intuitive concepts. Time well spent for our playing and your developing. Thanks!</description>
		<content:encoded><![CDATA[<p>Amazing game built from intuitive concepts. Time well spent for our playing and your developing. Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Indie Vault &#187; BOXGAME</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-197</link>
		<dc:creator>Indie Vault &#187; BOXGAME</dc:creator>
		<pubDate>Sun, 09 Aug 2009 05:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-197</guid>
		<description>[...] salta come un ninja: no, non è Diabolik, è l&#8217;avatar di BOXGAME, il nuovo gioco apparso sul blog della talentuosa Sophie Houlden (già autrice fra gli altri di The Linear [...]</description>
		<content:encoded><![CDATA[<p>[...] salta come un ninja: no, non è Diabolik, è l&#8217;avatar di BOXGAME, il nuovo gioco apparso sul blog della talentuosa Sophie Houlden (già autrice fra gli altri di The Linear [...]</p>
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	<item>
		<title>By: Radek</title>
		<link>http://www.sophiehoulden.com/blog/?p=32&#038;cpage=1#comment-196</link>
		<dc:creator>Radek</dc:creator>
		<pubDate>Fri, 07 Aug 2009 18:23:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.sophiehoulden.com/blog/?p=32#comment-196</guid>
		<description>A simple but very interesting premise. In the later levels, I did find visualizing the spacial and gravity shifts a little difficult, but I suppose that&#039;s at the core of the game. A little trial-and-error would usually lead to the exit, though.</description>
		<content:encoded><![CDATA[<p>A simple but very interesting premise. In the later levels, I did find visualizing the spacial and gravity shifts a little difficult, but I suppose that&#8217;s at the core of the game. A little trial-and-error would usually lead to the exit, though.</p>
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