Projectiles & Baddies - Implimented (!tested)

Making a game with Edward? make a Work In Progress thread here to show it off, and maybe even get some of that feedback thing! (forum is now locked)

Re: Projectiles & Baddies - Implimented (!tested)

Postby DarkNemo » Sat Jun 13, 2009 3:36 pm

Makoto, you made great work !!!
I hope I could use part of your code for my project too.
I opened a new topic here so you can see and discuss the game, and tell me if you need help on graphics (because i'm bad in prgramming) :)

I plan to add a shooting feature, but more simple then yours. Just possibilty to shoot in the direction the player is facing using keyboard.
Do you think it will be easy to adapt ?
(By the way, I can't open your previous file. I use FlashCS3)
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Re: Projectiles & Baddies - Implimented (!tested)

Postby MakotoNinja » Sat Jun 13, 2009 7:15 pm

I saved the file out as CS3 for you, you should be able to use the same link.
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Re: Projectiles & Baddies - Implimented (!tested)

Postby DarkNemo » Sat Jun 13, 2009 9:03 pm

Thank you !
But, it still doesn't work :( I wonder why...
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Re: Projectiles & Baddies - Implimented (!tested)

Postby MakotoNinja » Sat Jun 13, 2009 9:39 pm

It might be a browser cache thing... so I changed the file name. Use the new link and try it again.
http://iloveninja.com/games/Edward_v0a6_cs3_NEMO.fla
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New Platform Type: Climbable Platform

Postby MakotoNinja » Sun Jun 14, 2009 6:33 am

Made a new platform type, kinda like a ladder between platforms. If you land or are standing on this platform type you can start climbing down through the platform. If you are climbing up; once you reach the top, the character will do a little hop and land as opposed to having to climb left or right to dismount the climbing surface.
http://iloveninja.com/games/ed_ninja.html
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New Level Part: Water

Postby MakotoNinja » Mon Jun 15, 2009 1:28 am

Created a water level part. I may tweak the way the character swims, but for now it's just like the way the character moves on platforms except in both directions and slower. A cool feature to note is that when going into the water, the depth the character travels down into it depends on how fast the character is falling.
http://iloveninja.com/games/ed_ninja.html
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Weapon Pickups

Postby MakotoNinja » Mon Jun 15, 2009 7:05 am

Made weapon pickups that have a set amount, once you've used up your special weapon, it goes back to the default infinite weapon. Planing on making a few more types and being able to choose which one to use and/or cycle through them.
I also gave health to the enemies and damage amounts to the projectiles, so it takes a different amount of each different projectile to kill the enemy.
http://iloveninja.com/games/ed_ninja.html
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Re: Projectiles & Baddies - Implimented (!tested)

Postby DarkNemo » Mon Jun 15, 2009 6:59 pm

Yes, thanks a lot Makoto. The new file works perfectly now.
Oh, and you make really fast improvements I see. Swimming is quite a cool feature.
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break;

Postby MakotoNinja » Fri Jun 19, 2009 6:00 am

Took a break on coding to work on the hero graphics. He's pretty darn cute, I especially like his dying animation.
I also changed the way the projectiles hit the baddies; they collide with the actual character now instead of the collision box.
Also changed the way the hero climbs; instead of having movieclips for up, down, left, and right I now just have two, up and side. These clips do not autoplay, rather as long as a key is depressed the function will either do a nextFrame() or a prevFrame() to cycle through the animation. The big reason I changed this was so that when the hero stops on a climbing surface, the animation stops at that exact frame instead of jerking to a pause frame.
Here is the Link
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Re: Projectiles & Baddies - Implimented (!tested)

Postby togden » Sat Jun 20, 2009 6:47 am

Look at you go! I see you've added some falling platforms as well!

The work you are doing is great, I mean this stuff is really fantastic!

Keep it up!
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