using UnityEngine;
using System.Collections;

public class BatRot : MonoBehaviour {

	private Vector3 rot = Vector3.zero;
	
	void Start(){
		rot = transform.eulerAngles;
	}
	
	// Update is called once per frame
	void Update () {
		rot.x += 200*Time.deltaTime;
		rot.y += 30*Time.deltaTime;
		transform.eulerAngles = rot;
		//transform.Rotate(200*Time.deltaTime, 0f,30*Time.deltaTime);
	}
}
